Total Annihilation Windowed Mode

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  1. ; Windowed mode will disable many TA v3.9.02 features (including some of these) and is not recommended
  2. [Preferences] ; custom settings, if any entry is disabled the 'TA v3.9.02 default' values will be used
  3. UseVideoMemory=TRUE;
  4. ; Unit limit per player
  5. ; Set from 20 - 6553 (setting higher than 1500 may cause instability)
  6. ; TA v3.9.02 default is 1500
  7. UnitLimit = 1500;
  8. ; Pathfinding cycles
  9. ; Setting too low (such as TA v3.1 default) ruins pathfinding but setting extremely high lowers fps
  10. ; TA v3.9.02 default is 66650
  11. AISearchMapEntries = 66650;
  12. ; Special effects limit (smoke, etc.)
  13. ; Setting too low (such as TA v3.1 default) will degrade visual quality
  14. ; This setting is still experimental, if you experience visual issues set to 400
  15. ; TA v3.9.02 default is 20480
  16. SfxLimit = 20480;
  17. ; Unit model size limit
  18. ; Set max width and height for unit model drawing buffer
  19. ; TA v3.9.02 default is 1280x1280
  20. X_CompositeBuf = 1280;
  21. ; Set the maximum number of unique unit IDs
  22. ; TA v3.9.02 default is 16000
  23. UnitType = 16000;
  24. ; Weapon ID limit
  25. ; TA v3.1 default is 256
  26. ; Set to TRUE to enable increased Weapon ID limit in multiplayer
  27. ; Set to FALSE to allow increased Weapon ID limit only in single player
  28. ; TA v3.9.02 default is FALSE (Weapon ID limit increase not yet compatible with Replayer)
  29. MultiGameWeapon = FALSE;
  30. ; Double-click selection
  31. ; Enable or disable the new 'double-click to select all units of the same type on screen' feature
  32. ; TA v3.9.02 default is TRUE
  33. DoubleClick = TRUE;
  34. ; Expanded Multiplayer Sharing Menu
  35. ; Enable or disable the new expanded multiplayer sharing menu
  36. ; TA v3.9.02 default is TRUE
  37. ShareDialogExpand = TRUE;
  38. ; Main menu resolution adjuster
  39. ; Set to FALSE to keep main menu resolution at the default 640x480
  40. ; Set to TRUE to match main menu resolution to the in-game resolution set via options menu
  41. ; If TRUE, the main menu will not be upscaled to fit increased output resolution
  42. ; If resolution is not valid, the game will not start (use resolution overrider below to fix)
  43. ; TA v3.9.02 default is FALSE
  44. MenuResolution = FALSE;
  45. ; Megamap
  46. ; TA v3.1 default is FALSE
  47. ; Set the location of the megamap's icon configuration file
  48. ; Use the fields below to customize the megamap
  49. ; Megamap Mouse Wheel Zooming
  50. ; Enable or disable ability to zoom in and out of the megamap with the mouse wheel
  51. ; Set to TRUE to zoom to the cursor location when rolling the wheel up from the megamap
  52. ; Set to FALSE to zoom to the previous camera location when rolling the wheel up from the megamap
  53. ; Enable or disable the option to zoom to the cursor location..
  54. ; TA v3.9.02 default is FALSE;
  55. DoubleClickMoveMegamap = FALSE;
  56. ; Megamap Unit Icon Flashing When Under Attack
  57. ; Enable or disable megamap unit icon flashing when under attack
  58. UnderAttackFlash=TRUE;
  59. ; Megamap Minimum Sensor Range Ring Distances
  60. ; Set the minimum sensor values required to display range rings on the megamap
  61. ; These settings could be helpful if you want to eliminate clutter from short-ranged rings
  62. MegamapSonarMinimum = 0;
  63. MegamapRadarJamMinimum = 0;
  64. ; Customize the colors of the player minimap/megamap icons and line markers
  65. ; Set from 0 to 255 to select colors from the TA indexed color palette
  66. ; These settings are disabled by default (remove the semicolons to enable)
  67. ;Player1DotColors=227; ;Default is 227
  68. ;Player3DotColors=80; ;Default is 80
  69. ;Player5DotColors=108 ;Default is 108
  70. ;Player7DotColors=208; ;Default is 208
  71. ;Player9DotColors=130; ;Default is 130
  72. ; Customize the colors of player dot markers by setting a custom icon file
  73. ; Edit the example smallcircle.pcx file or create a new icon file
  74. ; The icon file must contain all 10 player markers from left to right
  75. ; The icon width and height settings must match the dimensions of your icons
  76. ; These settings are disabled by default (remove the semicolons to enable)
  77. ;PerPlayerMarkerWidth=10;
  78. ;PlayerMarkerPcx=Iconsmallcircle.pcx;
  79. [REG] ; registry override settings, if any entry is disabled the last value used will be remembered
  80. ; Sound mode
  81. ; Set to 0 for no sound, 1 for mono sound, and 2 for 3D positional sound
  82. ; When set to 3D, the speaker layout is read from the Windows control panel
  83. ; All speaker layouts are supported by the 3D sound engine (stereo, 5.1, 7.1, etc.)
  84. ; TA v3.9.02 default is 3D (dword:2)
  85. 'Sound Mode' = dword:2
  86. ; Max number of simultaneous sounds before sounds are cut off
  87. ; Set from 2 - 32 for specific limits or 33 or higher for unlimited
  88. ; TA v3.9.02 default is 128 / unlimited (dword:128)
  89. 'MixingBuffers' = dword:128
  90. ; Default game speed
  91. ; Set from 0 - 20 (corresponding to game speed -10 to +10)
  92. ; TA and TA v3.9.02 default is 10 which is equivalent to Normal game speed (dword:10)
  93. 'GameSpeed' = dword:10
  94. ; Group selection hotkey modifier
  95. ; Set to 1 to select unit groups with number key and build menus with ALT + number key
  96. ; Set to 0 to select build menus with number key and unit groups with ALT + number key
  97. ; TA v3.9.02 default is 1 (dword:1)
  98. 'SwitchAlt' = dword:1
  99. ; Max number of players in skirmish mode
  100. ; TA v3.1 default is 4 (dword:4)
  101. ; Default setting for display of chat messages from other players
  102. ; Use '+screenchat' command in-game to toggle setting for the current game
  103. ; Set to 1 for Play All, 2 for Random, 3 for Repeat, and 4 for Custom.
  104. ; When set to Custom, the game will attempt to use the dynamic build/battle system..
  105. ; ..however this mode is buggy and almost never works correctly on modern systems..
  106. ; ..resulting in only a single track being played, either stopping thereafter (CD version)..
  107. ; ..or looping forever (MP3 version), therefore Random is best for most people
  108. ; TA v3.9.02 default is Random (dword:2)
  109. 'CDMode' = dword:2
  110. ; Resolution overrider (disabled by default)
  111. ; Use this to override the resolution set in the options menu (remove semicolons to enable)
  112. ; All resolutions and aspect ratios supported by your setup are supported by the game..
  113. ; ..as long as they are available in 8-bit color depth (if not, create a custom resolution)
  114. ; If you set a resolution not supported by your setup (driver or display) the game will crash
  115. ; The override is set at game launch, using options menu will defeat override until next launch
  116. ;'DisplayModeHeight' = dword:1080