Total Annihilation Windowed Mode
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- ; Windowed mode will disable many TA v3.9.02 features (including some of these) and is not recommended
- [Preferences] ; custom settings, if any entry is disabled the 'TA v3.9.02 default' values will be used
- UseVideoMemory=TRUE;
- ; Unit limit per player
- ; Set from 20 - 6553 (setting higher than 1500 may cause instability)
- ; TA v3.9.02 default is 1500
- UnitLimit = 1500;
- ; Pathfinding cycles
- ; Setting too low (such as TA v3.1 default) ruins pathfinding but setting extremely high lowers fps
- ; TA v3.9.02 default is 66650
- AISearchMapEntries = 66650;
- ; Special effects limit (smoke, etc.)
- ; Setting too low (such as TA v3.1 default) will degrade visual quality
- ; This setting is still experimental, if you experience visual issues set to 400
- ; TA v3.9.02 default is 20480
- SfxLimit = 20480;
- ; Unit model size limit
- ; Set max width and height for unit model drawing buffer
- ; TA v3.9.02 default is 1280x1280
- X_CompositeBuf = 1280;
- ; Set the maximum number of unique unit IDs
- ; TA v3.9.02 default is 16000
- UnitType = 16000;
- ; Weapon ID limit
- ; TA v3.1 default is 256
- ; Set to TRUE to enable increased Weapon ID limit in multiplayer
- ; Set to FALSE to allow increased Weapon ID limit only in single player
- ; TA v3.9.02 default is FALSE (Weapon ID limit increase not yet compatible with Replayer)
- MultiGameWeapon = FALSE;
- ; Double-click selection
- ; Enable or disable the new 'double-click to select all units of the same type on screen' feature
- ; TA v3.9.02 default is TRUE
- DoubleClick = TRUE;
- ; Expanded Multiplayer Sharing Menu
- ; Enable or disable the new expanded multiplayer sharing menu
- ; TA v3.9.02 default is TRUE
- ShareDialogExpand = TRUE;
- ; Main menu resolution adjuster
- ; Set to FALSE to keep main menu resolution at the default 640x480
- ; Set to TRUE to match main menu resolution to the in-game resolution set via options menu
- ; If TRUE, the main menu will not be upscaled to fit increased output resolution
- ; If resolution is not valid, the game will not start (use resolution overrider below to fix)
- ; TA v3.9.02 default is FALSE
- MenuResolution = FALSE;
- ; Megamap
- ; TA v3.1 default is FALSE
- ; Set the location of the megamap's icon configuration file
- ; Use the fields below to customize the megamap
- ; Megamap Mouse Wheel Zooming
- ; Enable or disable ability to zoom in and out of the megamap with the mouse wheel
- ; Set to TRUE to zoom to the cursor location when rolling the wheel up from the megamap
- ; Set to FALSE to zoom to the previous camera location when rolling the wheel up from the megamap
- ; Enable or disable the option to zoom to the cursor location..
- ; TA v3.9.02 default is FALSE;
- DoubleClickMoveMegamap = FALSE;
- ; Megamap Unit Icon Flashing When Under Attack
- ; Enable or disable megamap unit icon flashing when under attack
- UnderAttackFlash=TRUE;
- ; Megamap Minimum Sensor Range Ring Distances
- ; Set the minimum sensor values required to display range rings on the megamap
- ; These settings could be helpful if you want to eliminate clutter from short-ranged rings
- MegamapSonarMinimum = 0;
- MegamapRadarJamMinimum = 0;
- ; Customize the colors of the player minimap/megamap icons and line markers
- ; Set from 0 to 255 to select colors from the TA indexed color palette
- ; These settings are disabled by default (remove the semicolons to enable)
- ;Player1DotColors=227; ;Default is 227
- ;Player3DotColors=80; ;Default is 80
- ;Player5DotColors=108 ;Default is 108
- ;Player7DotColors=208; ;Default is 208
- ;Player9DotColors=130; ;Default is 130
- ; Customize the colors of player dot markers by setting a custom icon file
- ; Edit the example smallcircle.pcx file or create a new icon file
- ; The icon file must contain all 10 player markers from left to right
- ; The icon width and height settings must match the dimensions of your icons
- ; These settings are disabled by default (remove the semicolons to enable)
- ;PerPlayerMarkerWidth=10;
- ;PlayerMarkerPcx=Iconsmallcircle.pcx;
- [REG] ; registry override settings, if any entry is disabled the last value used will be remembered
- ; Sound mode
- ; Set to 0 for no sound, 1 for mono sound, and 2 for 3D positional sound
- ; When set to 3D, the speaker layout is read from the Windows control panel
- ; All speaker layouts are supported by the 3D sound engine (stereo, 5.1, 7.1, etc.)
- ; TA v3.9.02 default is 3D (dword:2)
- 'Sound Mode' = dword:2
- ; Max number of simultaneous sounds before sounds are cut off
- ; Set from 2 - 32 for specific limits or 33 or higher for unlimited
- ; TA v3.9.02 default is 128 / unlimited (dword:128)
- 'MixingBuffers' = dword:128
- ; Default game speed
- ; Set from 0 - 20 (corresponding to game speed -10 to +10)
- ; TA and TA v3.9.02 default is 10 which is equivalent to Normal game speed (dword:10)
- 'GameSpeed' = dword:10
- ; Group selection hotkey modifier
- ; Set to 1 to select unit groups with number key and build menus with ALT + number key
- ; Set to 0 to select build menus with number key and unit groups with ALT + number key
- ; TA v3.9.02 default is 1 (dword:1)
- 'SwitchAlt' = dword:1
- ; Max number of players in skirmish mode
- ; TA v3.1 default is 4 (dword:4)
- ; Default setting for display of chat messages from other players
- ; Use '+screenchat' command in-game to toggle setting for the current game
- ; Set to 1 for Play All, 2 for Random, 3 for Repeat, and 4 for Custom.
- ; When set to Custom, the game will attempt to use the dynamic build/battle system..
- ; ..however this mode is buggy and almost never works correctly on modern systems..
- ; ..resulting in only a single track being played, either stopping thereafter (CD version)..
- ; ..or looping forever (MP3 version), therefore Random is best for most people
- ; TA v3.9.02 default is Random (dword:2)
- 'CDMode' = dword:2
- ; Resolution overrider (disabled by default)
- ; Use this to override the resolution set in the options menu (remove semicolons to enable)
- ; All resolutions and aspect ratios supported by your setup are supported by the game..
- ; ..as long as they are available in 8-bit color depth (if not, create a custom resolution)
- ; If you set a resolution not supported by your setup (driver or display) the game will crash
- ; The override is set at game launch, using options menu will defeat override until next launch
- ;'DisplayModeHeight' = dword:1080